GameFlash GB PRO+ EDOS V4 FlashCart für GameBoy
inkl. MwSt.
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Croco Cartridge – Multi-Flashcartridge für GameBoy Classic & Color ROMs
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RetroReiZ Test Cartridge V1 – Test Modul für deinen GameBoy
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PET Kunststoff Inlay für GameBoy Classic & Color Spiele
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GameBoy Color – Mickey´s Racing Adventure Spiel mit OVP
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GameBoy Color – Gifty mit OVP in Acrylbox
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GameBoy Color – Bob der Baumeister Spiel
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GameBoy Color – Lego Insel 2 Der Steinbrecher kehrt zurück Spiel
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GameBoy Color – Harry Potter and the Philosopher’s Stone Spiel
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GameBoy Color – Alice in Wonderland Spiel
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GameBoy Color – Ultimate Paintball Spiel
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GameBoy Color – Die Maus Verrückte Olympiade Spiel
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GameBoy Color – Gold und Ruhm Der Weg nach El Dorado Spiel
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GameBoy Color – Star Wars Episode I Racer Spiel
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GameBoy Color – Pac-Man Special Color Edition Spiel – USA
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GameBoy Color – Disney’s Atlantis The Lost Empire Spiel
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Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.