AMOLED Q10 laminated GameBoy Color Konsole Steel Machine
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Hyperkin – RetroN 5 HD Gaming Konsole für GameBoy NES SNES MD MS Spiele | Hyper Beach
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Hyperkin RetroN Sq – HD Gaming Konsole für DMG GBC GBA Spiele | Hyper Beach
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GameBoy Color Konsole GELB mit OVP NEU
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AMOLED Q10 laminated GameBoy Color Konsole DMG Style
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AMOLED Q10 laminated GameBoy Color Konsole NES Style + CleanPower
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IPS Q5 laminated GameBoy Color Konsole RGB Mystic Nebula
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IPS 2.45 HD GameBoy Color Konsole Türkis – Original Gehäuse
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IPS Q5 GameBoy Color Konsole RGB Luminous Volt + Akku Mod
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FunnyPlaying FPGBC Retropixel Konsole GameBoy Color Style
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IPS 2.45 HD GameBoy Color Konsole Black & White + Akku Mod
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Hyperkin – RetroN 5 HD Gaming Konsole für GameBoy NES SNES MD MS Spiele | Schwarz
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Hyperkin RetroN Sq – HD Gaming Konsole für DMG GBC GBA Spiele | BlackGold
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IPS Q5 GameBoy Color Konsole weiß – RetroReiZ Style
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GameBoy Color Konsole Pink/Rot mit OVP
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Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.