TMR Stick für Nintendo Switch Joy Con – Classic – OLED – Lite
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PS2 Ersatz Tastenfeld Flex Folie für PlayStation 2 Controller
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DMG Flachbandkabel Stecker Ersatz für GameBoy Classic Mainboard
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GBC PixelPower USB C Akku Mod für GameBoy Color – 1500mAh
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DMG PixelPower XL USB C Akku Mod für GameBoy Classic – 3000mAh
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GameBoy – V-Rally Championship Edition Spiel + Anleitung
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GameBoy – Gremlins 2 The New Batch Spiel + Anleitung
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GameBoy – Space Invaders Spiel + Anleitung
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GameBoy – The Amazing Spider-Man Spiel + Anleitung
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GameBoy – Kirby’s Pinball Land Spiel + Anleitung
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GameBoy – Schwarzenegger True Lies Spiel
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GameBoy – Ottos Ottifanten Baby Brunos Alptraum Spiel
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GameBoy – Mighty Morphin Power Rangers: The Movie Spiel – USA
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Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.