Flash Gear Pro+ GG FlashCart für SEGA Game Gear
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Hardcase Schutztasche für SEGA Game Gear Konsole – Carbon-Optik
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Schutzhülle für SEGA Game Gear Cartridge Spiel Modul
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Hyperkin – RetroN 5 3in1 Adapter für SEGA Game Gear & Master System Spiele
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RetroSix Hard Case Schutzhülle für SEGA Game Gear & Nomad Konsolen
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Steckdosen Strom Adapter Stecker von GB / UK zu EU / DE
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Steckdosen Strom Adapter Stecker von USA / Japan zu EU / DE
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RetroSix Master System Player für SEGA Game Gear
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0,5mm PET Schutzhülle für SEGA Game Gear Konsolen OVP
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SEGA Game Gear – Battery Pack mit OVP NEU
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Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.