DMG Knöpfe für GameBoy Classic Original Standard
inkl. MwSt.
zzgl. Versandkosten
DMG Gehäuse für GameBoy Classic – Laminated IPS Q5 & USB-C Ready
inkl. MwSt.
zzgl. Versandkosten
Retropixel FPGBC Gehäuse für FunnyPlaying FPGBC Kit
inkl. MwSt.
zzgl. Versandkosten
Anbernic – RG35XX 3.5 IPS Konsole im GameBoy Design
inkl. MwSt.
zzgl. Versandkosten
Anbernic – RG353PS IPS-HD Konsole mit 5G WIFI & HDMI-Anschluss
inkl. MwSt.
zzgl. Versandkosten
TOMEE – Classic Controller für N64 Kabelgebunden | Atomic Purple
inkl. MwSt.
zzgl. Versandkosten
FunnyPlaying FPGBC Retropixel Konsole GameBoy Color Style
inkl. MwSt.
zzgl. Versandkosten
Retro-Bit Tribute64 2.4GHz Wireless Controller für Nintendo 64 V2 – Atomic Purple
inkl. MwSt.
zzgl. Versandkosten
Online store of household appliances and electronics
Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.