GameCube – XGRA Extreme-G Racing Association Spiel mit OVP
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PlayStation 1 – Raging Skies Spiel mit OVP
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SEGA Mega Drive – FIFA Soccer 95 Spiel mit OVP
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Game Gear – G-LOC Air Battle Spiel mit OVP
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GameBoy – Donkey Kong Land 3 Spiel mit OVP
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GameCube – Sonic Adventure 2 Battle Spiel mit OVP
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GameCube – Prince of Persia Warrior Within Spiel mit OVP – Player’s Choice
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SEGA Master System – Ghostbusters mit OVP
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Philips G7000 Videopac 1 – Race / Spin-Out / Cryptogram mit OVP
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Philips G7000 Videopac 9 – Computer Programmer mit OVP
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GameBoy – DEAD HEAT SCRAMBLE (USA-Version) Spiel mit OVP
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Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.